
The levels can be hard, but are never unfair, so every failure is your own mistake. A certain number of atomixes can unlock harder worlds, and the existence of a counter in a form of X/Y is a cheap but good trick that will make you go through some levels again and again to appease your gaming OCD. You can collect certain “atomixes” along the way that serve a dual purpose. Your mission is to safely escort your guy through dozens of relatively short levels, while you destroy obstacles, dodge projectiles, spikes, saws, lasers and energy fields – all by using only bullets and a gun induced propulsion. One button shoots in front of the player to clear the way and the other propels him upward (like in Flappy Bird or Downwell). There are a total of two, along with a restart level button, and those are all the controls you have at your disposal. Since this guy doesn’t respond to standard up-down-left-right commands, making the game a partial endless runner as well, the only way to control him is with ‘fire’ buttons. RGJG casts you in the role of a buff guy in space suit that seems to have originated at the transition from 8bit to 16bit era and that holds some futuristic version of a Gatling gun. This year already gave us a big surprise by deconstructing the FPS genre and a nightmare arena called Devils Daggers, and from the other side of the spectrum, joining those rare carefully molded pearls, us RunGunJumpGun – a challenging 2D scrolling fury that scooped up a bit of Downwell (and turned 90 by degrees), a pinch of Super Meat Boy, and even some Flappy Bird. Still, some of the developer teams get a visit from their muse, the alchemy works, and they manage to find that near-invisible thread that allows their creations to spread their wings and dance their pixel-dance. Some even go so far in their delivery that those bones get stuck in the players’ throat, and they’re a cause for frustration until one final Alt+F4.

Many of them under-deliver, and gnawing on their bones is something that‘s not really enjoyable and is never remembered as good. However, they mostly end up as showcases of how difficult that task is. Since the Kickstarter boom till today, the market has been overflowing with games that try to deconstruct elementary gaming concepts and try to distill the gaming experience and then forcefully feed it down players’ throats in hopes of becoming the next instant phenomenon or at least a cult classic. If videogames could talk, this would be heard from the space on your hard drive where RunGunJumpGun is installed, a small indie title that succeeds where many have failed over the years in the oncoming title wave of „ruthlessly difficult indie games“. Come on come on come on comeoncomeoncomeon….
